Universal accessibility in the videogame industry is completely unheard of. Game
developers do not want to make their games accessible for a demographic market
that could expand into the billions. This site is dedicated to the art and, research and
discovery of games that are making it big and making noise in game accessibility. It
shouldn't be a foreign word something to be screeched in the ears of developers who
are not physically challenged or impaired in any way keeping them from playing their
favorite games. It certainly isn't stopping me and my friends. It's a worldwide quest.

ANNOUNCEMENTS!
(To join a mailing list of professionals and game accessibility advocacy IGDA
SIG Accessibility including myself, please join us at the following e-mail link
to join.

Play and read review game accessibility.  
Strange Attractors. Click here to
download the game. Review coming soon. With the designer Eric Walker.


FRIENDS FROM GAME ACCESSIBILITY COMMUNITY GDC 2006





What to Watch For.



  • LISTEN IN GDC 2007 San Francisco trip.another trip to the conference this
    year with the accessibility special interest group Quest QUED radio and PBS
    affiliate  stations interview Robert Florio and igda special interest group
    accessibility members on accessibility.Michelle Hinn and Reid Cimball.  By
    Kathryn Baron and Amy Standen.March 9, 2007.   http://www.kqed.
    org/programs/program-landing.jsp?progID=RD83





  • Robert Florio will post here shortly in the future a documentary uncovering
    game accessibility issues and experience as GDC 2006 scholarship winner
    San Jose.

  • Accessibility forum with section moderator by Robert Florio, Gamers with
    Physical Disabilities. Forums include visually, auditory, and cognitive game
    research with real people.
  • www.game-accessibility.com  -Roberts moderator section-



Where to Find Accessible Games and Research.




  • Physically Impaired Gamers informative presentation.  Learn about what it
    means and some solutions gamers with physical impairments. Physical
    Barriers in Video Games By Barrie Ellis (OneSwitch.org.uk) - 20th March
    2006 (partial update 5th December 2006)
AVAILABLE HERE

  • IGDA accessibility group.  Lists of publishers and student interest web sites.
    one-stop site for great games.
http://www.igda.org/wiki/index.                                  
php/Game_Accessibility_SIG/Projects#Game_Accessibility_Projects

  • All areas of accessibility including research and forums. Gamers with physical
    disabilities moderator by Robert Florio.
www.game-accessibility.com  -TO HOMEPAGE-

  • Develops games for people with hearing and visual impairment.
www.audiogames.net

  • Quadriplegics can use their mouth to play Xbox, PlayStation 2, and
    GameCube. This controller works great and the best so far for quadriplegics to
    play console games.
www.quadcontrol.com
Robert Florio's review of quad controller used with games is a great source        on  
this site.
-LINK TO REVIEW-

  • Physical disabilities and cognitive disabilities focused on game design, with
    minimal input meaning virtually one or two buttons to push.
www.oneswitched.org.uk
Game Accessibility
>
RobertFlorio.com
All about art and videogame
accessibility
Physically Impaired
Gamers
Visually Impaired
Gamers
Auditory Impaired
Gamers
Cognitively Impaired
Gamers